Impacts of putting requirements
on dialog in Distributed CSCL
Elsebeth K. Sorensen (eks@hum.auc.dk)
Aalborg University; Dept. of Communication; Kroghstraede 3;
DK-9220 Aalborg Oest; Denmark;.Tel. (+45) 9635 9077; Fax. (+45) 9815
9434
Eugene S. Takle (gstakle@iastate.edu)
Iowa State University; International Institute of Theoretical and Applied
Physics;
Agronomy Hall; Ames Iowa 50011 USA; Tel. (+1) 515-294-9871; Fax. (+1)
515-294-2619
Abstract
Web-based learning is assuming an increasing role in education at college
and pre-college levels. It is not only situations of continuing education
and lifelong learning which call for flexible organization of the learning
process, e.g. with the purpose of bridging distances. The obvious advantages
in terms of a more flexible, time and space independent organization
of the learning process, also within higher education, are clear. The
flexible organizational design of web-based learning, by itself, does
not make this method superior to other methods. Of more importance is
the quality and design of the learning process. Many flexible designs
offer no possibilities for interaction and collaboration among students,
but are rather sterile and lack a framework to stimulate collaborative
knowledge building. Others do so, but have problems - even when interaction
occurs — in qualifying a knowledge building dialogue. This paper is
dealing with the question of how to qualify a knowledge building dialogue
through through grading requirements and as an effect from providing
the students with meta-awareness around the functions of the requested
comments in the dialogue. The paper suggests that grading requirements
as well as providing awareness around the requirements related to the
function of comments in the dialogue contribute to qualifying a knowledge
building process in collaborative learning.
Keywords: collaborative learning, knowledge building, dialogue, interaction,
instruction, meta-communication, virtual environments
1. Introduction
Web-based learning is rapidly becoming a widespread alternative form
of education (Crossman, 1997; Bates, 1999), not only within processes
of continuous and lifelong learning, but also more and more as an alternative
within traditional higher education (Harasim, 1999). The tangible advantages
in terms of a more flexible, time and space independent organization
of the learning process are clear. This learning potential of web-based
environments has often been noted. The flexible organizational aspect
appears to be an attractive feature, not only to lifelong and continuous
learners, but also to the average campus student who wants to organize
and manage his/her individual learning process the way it fits better
with other aspects of his/her individual life conditions (Bates, 1999).
The flexible organizational design of web-based learning, by itself,
does not make this method superior to other methods. Of more importance
is the quality of the design of the learning process. There are many
examples of web-based learning designs in which the web is utilized
mainly as a "transmitter of information" and the learning
process, as it were, limited to accessing and downloading information
(Fjuk et al. 1999). Such designs offer no possibilities for interaction
and collaboration among students and are rather sterile and lack a framework
to stimulate collaborative knowledge building.
Designing for collaboration and interaction in learning is essential,
"collaborative learning is predicated upon dialogue" (Harasim,
1989, pp 57). Establishment of effective dialogue and interaction has
proven over the years to be a much more complex task than anticipated,
despite the fact that "exchange of comments" seems to have
been the essence of communication software systems such as Computer-Mediated
Communication Systems (CMC) of the past and today’s communication software
on the Web.
Considerable research has been focused on discovering within the design
and /or delivery process key elements that foster collaboration. One
suggestion is that the role and communicative behavior of the instructor
is the key to the problem; other studies point to the nature of the
collaborative activities (Harasim, 1999). It seems a well-established
fact, however, that design elements relating to expected student responses
play a major role in the amount and quality of interaction that occurs
in a web-based CSCL-process (Collis, 1997).
But online interaction, even when it does occur, may not contribute
to collaborative knowledge building. Basic research has addressed the
quality of the interaction itself and reveals that much online interaction
reflects the capabilities of the communication software (client-server
systems as well as Web-based systems). Whereas support for "diverging"
interaction through threading-facilities (Stahl, 1999) is readily available,
software that facilitates "convergence" (e.g., fostering synthesis,
generalization, etc.) is most rare.
We direct our attention in this paper toward the changes in responses
of students that come about as a function of instructions and student-evaluation
criteria relating to expected interaction and collaborative activities
in a web-based course on Global Change (GC). We investigate the changes
in quality of student interaction in three different deliveries of the
course that emerge in response to three different types of instruction
on expected behavior. From this we draw preliminary conclusions on the
extent to which descriptions of expected behavior influence the interactive
process and the quality of the interaction.
In section 2 we give a brief introduction of the web-based course producing
the data for our analysis. Section 3 provides an account of our learning
perspective and the criteria of quality used in the analysis of web-based
dialogues. Section 4 addresses the nature and communicative conditions
of web-based environments, forming part of the basis and rational behind
our hypothesis. In section 5 we give a more detailed account of our
research design and of the method used in our analysis, while section
6 provides the basic analysis. We reflect on the results of the analysis
in section 7 and discuss future research perspectives.
2. Case
"Global Change" (GC), the web-based course which
has produced the data of our analysis, is a conventional science course
for senior undergraduates or beginning graduate students at a US university.
It gradually has been migrated to a web base over the last 6 years,
with new features being added as ancillary software has become available.
Learner-centered activities in place of or supplemental to conventional
lectures have been introduced.
Goals, content and collaborative design
The goals of the course are: (1) To help students come to an understanding
of the interconnectedness of the global environment and the role of
humans in charting (by design or default) its future trajectory, (2)
to instill an appreciation for and recognition of authoritative literature
on global-change issues, (3) to engage students within the course and
across national and cultural boundaries in dialog on global-change issues,
including ethical issues.
The content of the course addresses the human role in causing change
of our global environment by having students address the scientific,
societal, political and ethical issues surrounding such issues as climate
change, ozone depletion, deforestation, desertification, biodiverisity,
water degradation, and global human population (Takle et al, 2000).
The course consists of a sequence of learning modules on different global-change
topics, each having evolved from a conventional university class time
period. Each unit has a set of objectives, summary information on the
topic, student-submitted collaborative (2-3 students) summary of class
time discussion, "problems to ponder" as discussion starters
for the electronic dialog, and extensive lists of web and other information
on the learning module topic. Each unit has its own electronic dialog
for student discussion among themselves and with outside experts or
representatives of selected groups. Electronic dialog on individual
learning unit topics is graded. The course is viewed by the designers
as a laboratory for experimenting with a variety of pedagogical techniques
and initiatives (Taber et al., 1997).
History of dialogue requirements:
The course went on the web in Spring 1995. Affiliated with the course
was an opportunity to engage in electronic dialog. The use of dialog
and associated instructor evaluation of student engagement in dialog
changed over the years as follows:
1995: Electronic dialog was available separately for each lecture topic,
and 5% of the evaluation of student performance was based on whether
or not a student participated. There were no minimum requirements on
amount of discussion and no attempt was made to judge quality as part
of the evaluation of students.
1996: Same as 1995 except 15% of the grade depended on the electronic
dialog. Some weak attempt was made to judge quality but primary criterion
was participation and not quantity or content.
1997: Requirements for participation in electronic dialog were substantially
enhanced. For full credit, the student was required to post at least
15 entries which had to include responses to at least 6 other students’
comments. Furthermore, these entries had to elicit comments from 3 other
students. They also were required to respond to 3 questions issued by
the instructor and to give their views on 3 additional ethical questions
relating to global change. Thirty percent of evaluation of students
was based on the these numbers but no evaluation of quality was attempted.
A virtual portfolio was introduced for each student to manage discussion.
1998 and 1999: same as 1997.
2000: Same requirements as 1998 with addition of the knowledge-building
(KB) process (Stahl, 1999) that required students to meet specific quality
criteria in their discussion. Also, students were required to assess
their own writing and demonstrate how they had met the criteria. Forty-two
percent of the evaluation of student performance was based on discussion.
3. Criteria of quality in virtual communities of learning
To put our analysis of electronic dialogues in perspective, we briefly
outline the set of criteria which we assert are signs of quality in
a web-based collaborative learning process.
Learning is social
In the principles of collaborative learning, the process of learning
is viewed to be a fundamentally social phenomenon, regardless of the
varying theoretical emphasis in each single approach (Dillenbourg et
al, 1995). Several other learning theories confirm this view, e.g. Etienne
Wenger in his latest book, "Communities of Practice" (Wenger,
2000).
Awareness
The criterion of workspace awareness (Gutwin, 1995) allows students
to take advantage of the opportunities for interaction that make collaboration
a valuable way to learn. Gutwin et al. (1995) defines "workspace
awareness" as the up-to-the-minute knowledge a student needs about
other students' interactions with the shared workspace, as the most
critical factor. The concept of awareness, as suggested by Gutwin may
in this context be extended to also include an awareness at a meta-level
in terms of the communicative function of a comment in a dialogue (see
section 4).
Genuine collaboration
Salomon (1995) defines genuine collaboration as a result of genuine
interdependence among people working together in a group, which requires
supportive meta-structuring elements. More concretely, support of awareness
and genuine collaboration in groups means providing structure for (Salomon,
1995):
- maintenance of overview of individual/collaborative learning expectations
and progress;
- maintenance of interactions with peers and instructors;
- reflection, self-awareness, and feedback;
- evaluation throughout the learning process.
Creativity
Creativity is another criterion of quality in our learning perspective.
Schmidt has a rather rational and compatible view on creativity (Schmidt,
1999) for the process of knowledge building. In his view, creativity
is not a competency but rather a phenomenon which occurs in collaboration
with others and which occurs in a space of confrontations between different
interpretations (i.e. a knowledge building dialogue). Schmidt explains
the process of creativity as departing from a situation of many perspectives,
which gives more "weight" in the thought. This again creates
more possible constellations of what one knows, which, in turn, elevates
the opportunity for a new, original, creative thought or idea to emerge.
Learning takes place through collaborative knowledge building
The process of knowledge building in collaborative learning, first explored
by Harasim (1989), involves mutual exploration of issues, mutual examination
of arguments, agreements and disagreements, mutual questioning of positions,
dynamic interaction and weaving of ideas (Harasim, 1989; Kaye, 1992;
Sorensen, 1997). Mason (1993) finds this view to be in agreement with
the communicative potential of the online environment, although she
also points out the weaknesses of the online dialogue:
One of the complaints made about computer conferencing as an educational
medium is that it does not lead to closure, to decisions, to final arguments
or solutions. In fact, this is also its strength, for conferencing above
all else is broadening, giving multiple perspectives and conveying the
message that learning is a social, context-based construction, not the
discovery of right answers or even a correct point of view.
(Mason 1993, p. 26)
In view of the generally recognized difficulties in fostering online
student dialogue that converges (e.g., synthesizing) rather than diverges
(noted by Mason), Stahl (1999) suggested a set of factors that characterize
quality in the knowledge building process:
- BRAINSTORMING is the introducing of new ideas that relate to the
topic or task and offer a perspective not previously considered.
- ARTICULATING includes explaining complex or difficult concepts.
- REACTING provides an alternative or amplified perspective on a concept
previously introduced by a student
- ORGANIZING refers to assembling existing thoughts or perspectives
in such a way that a new perspective emerges.
- ANALYSIS includes comparing or contrasting previously articulated
views or puts new understanding on existing data.
- GENERALIZATION takes comments or data already presented and extracts
new information or knowledge that applies to a broader set of conditions.
Implementing these learning quality criteria of collaborative knowledge
building requires a corresponding meta-functional pedagogy or instruction
which facilitate and motivates such collaborative dialogue (see section
4).
4. Dialogues in distributed CSCL: Reflection primary to involvement
Promoting knowledge-building dialog within the context of collaborative
learning is complex. Considerable research devoted to identifying causes
of this problem has been directed towards the role and communicative
behavior of the instructor. Some of the important findings were that
at the same time as being occupied with the style of discourse in the
learning process, the tutor’s main role and investment should be directed
towards the art of "weaving" (Feenberg, 1989) in the language
games of the interactive process of learning:
Meta-comments concerning the content of the discussion are called "weaving"
comments. They summarize the state of the discussion, identifying its
unifying themes and points of disagreement. These comments reveal an
important benefit of textual mediation for social interaction. Writing
a weaving comment involves a relation to discourse which is characteristically
literary and encourages a command of the written world (...). Weaving
comments allow on-line groups to achieve a sense of accomplishment and
direction. They supply the group with a code for framing its history
and establish a common boundary between past, present and future.
(Feenberg 1989, pp. 34-35)
Other research has focused on the design and nature of the collaborative
activities implemented in the learning process (Collis, 1996).
Both of these perspectives assume that the main causes of the problem
concerning interaction and collaboration lies in the instructional and
pedagogical aspects of the learning process. There is no doubt that
both of these research perspectives address very pertinent aspects of
virtual learning designs and deliveries, but it is quite unlikely that
they alone constitute the whole story.
Alternative studies examined the quality of the virtual environment
and the evolvement of electronic inter-human dialogue (Scardamalia &
Bereiter, 1996), which directs our attention toward the nature of the
online environment as a facilitator of interaction in learning. Some
of these studies have been directed toward clarifying the human dialogue
and the new conditions of its practice (Sorensen, 1993), and are based
on the hypothesis that the nature of human dialogue changes according
to the its new, asynchronous conditions in the virtual environment.
Therefore, the way the dialogue is established and practiced changes
accordingly. Significant findings from these studies indicate, that
the social aspects of interhuman dialogues suffers in electronic dialogues
under the asynchronous written conditions, and, therefore, electronic
dialogues need to invent new ways of bringing the social aspects of
the relationship with the group into being. The rational behind this
— and the important aspect from the perspective of collaborative learning
- is that the social aspect of a group process is an essential motivator
for collaboration in online learning (Harasim, 1993; Cornell & Martin,
1997), in the sense that it seems to carry a rather high proportion
of a group member’s inclination to engage in any interaction with the
group at all (Moore & Kearsley, 1996). This seems in total agreement
with the widely acknowledged insight, that inclination to interact online
is sensitive to the perception of interaction (Gunawardena, 1995).
Similar research has focused on the nature and appropriateness of the
communicative scaffolding in electronic dialogues (Sorensen, 1999).
This approach is rooted in a perspective on the electronic environment
as being fundamentally altered with respect to its "ontological"
conditions for (co)existence. The perspective views the move from physical
reality to a distributed virtual symbolic environment as being so radical,
that it causes a change of principles and premises of being and acting
communicatively. In other words, a new dialogical paradigm. The rational
behind this view is that the online universe is a meta-communicative
world. Contrary to the physical world in which involvement is viewed
to be primary to reflection (Heidegger, 1986) - the virtual universe
provides a context and an "ontology" in which reflection may
be said to be primary to involvement (Sorensen, 1999).
Assuming this new dialogical paradigm, and this primary position of
reflection and meta-communication, it is very conceivable, from the
perspective of collaborative interaction and dialogue in CSCL, that
also the task of scaffolding learning processes which aim at supporting
both interaction and (self)reflection, must move at a meta-level in
terms of creating awareness of the function in a dialogue of a contributed
comment.
This position gains support from studies concerned with the role and
function of the online tutor. Several of these point to the role as
being primarily concerned with facilitation of meta-communicative acts
and meta-interactive processes. Andrew Feenberg (1989) introduced the
term "weaving" to cover such processes of meta-communication,
like e.g. contextualizing (open discussion, frame of discussion, agenda,
etc.), monitoring process (react on comments, misunderstandings, etc.),
and meta-commenting (problems in context, norms, agenda, etc.; synthesizing)
(Feenberg, 1989).
5. Research design
In our analysis we wanted to investigate the role and nature of the
instructions in the requirements given to the students, stimulating
them to interact. We wanted to assess whether meta-communication in
terms of providing meta-awareness of "the function of a comment"
in the knowledge building process, will improve the quality of the knowledge
building dialogue, according to the definition of quality as suggested
by Stahl (1999).
In our research design and analysis we make the following assumptions:
1. Characteristics of discussion and comments that contribute to a knowledge-building
process (KB) are (Stahl, 1999): brainstorming, articulation, reaction,
organization (including synthesis), analysis, and generalization.
2. Use by students of characteristics of the KB-process in written dialogue
contributes to student learning (as characterized in section 3).
Our hypothesis for the analysis is then, that by explaining the characteristics
of a KB-process, and by grading (Sorensen & Takle, 1999) student
discussion on the basis of their reflected use of these characteristics,
student will measurably increase their use of these characteristics.
The rational behind the hypothesis is an acknowledgement of the need
in primarily reflective virtual environments (as described in section
4) for communicatively providing meta-awareness in relation to expected
communicative actions (as described in section 3).
We have evaluated characteristics of student dialogue and its relationship
to course requirements by assembling 10 comments from 1995, 10 from
1997, and 10 from 2000. These were drawn at random (although not strictly
with statistical rigor) and represent comments made under quite different
criteria for evaluation of student performance.
In drawing the comments from the respective databases, care was taken
to draw comments from the same (or very closely related) topics in each
of the three years.
The data sets represent (a) comments with no obligations attached as
far as student performance evaluation (1995), (b) comments when numbers
of responses and numbers of interactions among students were used for
evaluation (1997), and (c) comments when the KB requirements were imposed.
For 2000, we also have, for some database entries, the student self-assessment
of their own writing. We also have assigned a numerical value from 1
to 10 representing the quality of the comment.
6. Analysis of dialogues
For the purpose of our analysis we have categorized the analyzed comments
in the online dialogues according to the knowledge building quality
requirements presented by Stahl (1999) in section 3:
comment with no KB characteristics
- question (a request for clarifying information)
- analysis (comparing or contrasting previously articulated views)
- articulation (the explanation of complex or difficult concepts)
- reaction (presenting an alternative or amplified perspective on
a concept previously introduced)
- brainstorming (the introduction of new ideas that relate to the
topic or task and offer a new perspective)
- organization (the organization of existing thoughts or perspectives)
- generalization (extracting new information or knowledge from comments
already presented, that applies to a broader set of conditions)
A level of quality (1-10) was subjectively assigned to each comment.
The mean quality went from 4.4 to 3.2 to 5.3 from 1995 to 1997 to 2000,
respectively. In 1995 a preponderance entries were questions, whereas
in 1997 there were more reactions to other students. In 2000, more student
comments were characterized as articulation.
From these results, we draw the following tentative conclusions. In
1995, with no requirements on volume or quality of writing, students
used the electronic dialog for asking questions. The questions did not
seem "forced" since their postings had essentially no bearing
on how they were evaluated in the course.
For 1997, the overall quality of the postings went down. There seemed
to be more "forced" responses. More questions were of a rhetorical
nature, rather than seeming to originate out of curiosity about the
subject matter. We attribute this to a sense of urgency on the part
of students to meet the volume obligations of the evaluation scheme.
The increase in quality from 1997 to 2000 suggests that students responded
to the demands for higher quality of writing by meeting the requirements
of the KB process. A notable difference in the 2000 discussion as compared
to previous years was the reduction in the "social" or "chat"
nature of the comments. But at the same time, the number of comments
increased. Comments were much more like individual essays and less spontaneous.
Perhaps the largest difference over the change in dialog requirements
was in the length of each entry. In 1995 the average length of the 10
entries was 88 words and in 1997 the average was 93 words. In 2000,
however, the average soared to over 2,500 words. And the quality of
the grammar of each posting increased markedly as well. This likely
is attributable to the fact that students wrote their postings as essays
in word processors on their own computers, subjected them to spell checking,
and reviewed the grammar before cutting and pasting them into the course
web-site. This increased quality and quantity came at the expense of
spontaneity and "social" content.
7. Discussion and future perspectives
How do we evaluate the results of our analysis? - Assuming
that meta-awareness of KB-characteristics among students as well as
grading of comments increase the process of collaborative learning,
and accepting the value of the knowledge building characteristics used
in our analysis, we think it is fair to say that our little experiment
have proved itself to be relevant. Over the three trials the quality
of student comments has increased, both as a result of grading requirements
and as an effect from the meta-awareness around the functions of the
requested comments.
Our sample size was quite small and therefore the results are subject
to large uncertainty. Therefore, the extent to which the results can
be generalized may be questioned. The selected comments, however, were
drawn at random and taken out of the social context of the specific
dialogue in which it appeared. Perhaps this could be considered a problem
of the data set, since the knowledge building requirements are concerned
with the sequential development of online interaction.
As mentioned (section 6), the largest difference over the change in
dialog requirements was in the length of each comment, and the increased
quality of the grammar used. It seems that the more carefully composed
essay-like style of comments as well as the increased quality and quantity
came at the expense of spontaneity and "social" elements in
the interaction. It is conceivable that dealing with electronic dialogues
and an electronic comment in terms of a request for reflection on its
function, is inhibiting the evolvement and practice of a spontaneous
and dynamic dialogue. Back in the 80’ties a similar conflict was demonstrated
with the design of "The Coordinator" (Winograd & Flores,
1986), a communication system designed on a fundamental principle of
reflection on the function of every planned communicative act. Among
other things, this design did not allow for the growth of the dynamic
and social elements in an interaction.
As such, the question could be posed, whether the strong meta-reflective
requirements enforced on a dynamic phenomenon as human interaction (even
though it is not in terms of formalization) appears problematic. Or
perhaps whether the lack of recognition of social elements in the interaction
works against an incitement to engage in collaborative interaction or
knowledge building with others. Moreover, it may be pertinent as a basis
for a potential conclusion around this aspect to specify, whether one
is using data from an off-campus course (where the students have no
complementary social interaction) or an on-campus course (where social
interaction among students is part of daily life) as in the present
study.
In the data from our experiment there is some indication, that the "forced
requirements" on the collaborative dialogue actually functioned
like a "kick-off" to engage in dialogue, and that it actually
caused more interactivity than required to appear. But we find the data
set from this study too small to conclude more precisely around this
aspect. It is beyond any doubt, though, that - as default - to be forced
to reflect on the function of one's action before carrying it out is
likely to decrease spontaneity, phatic behavior and high interactivity.
Above all, we believe that the optimistic results of our analysis have
demonstrated that, once again, the problem is a complex one. And perhaps
the usual controversial points to discuss in this respect will be "how"
to do it and "to what extent". All these are questions to
be further studied and pursued in the future.
Acknowledgments
We acknowledge the contribution of Kathryn St. Croix, Iowa
State University, for collaborating with us in the analysis of dialogues.
Contributors to the design and implementation of the Global Change course
include Doug Fils, Michael Taber, Jennifer Hodson, and David Flory.
The course is implemented under the auspices of the International Institute
of Theoretical and Applied Physics.
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